FPS DB tables


Geometry related DB tables for FPS
  • fpsConstant.idl (1 row) : Basic constants
    struct fpsConstant {
    unsigned short nQuad; /* 4 */
    unsigned short nLayer; /* 3 */
    unsigned short maxSlat; /* 21 */
    unsigned short maxQTaddr; /* 8 */
    unsigned short maxQTch; /* 32 */
    };
  • fpsChannelGeometry.idl (12 rows) : Number of slats for each Quad & Layer
    struct fpsChannelGeometry {
    unsigned short quad; /* 1=Q1(South Top), 2=Q2(South Bottom),3=Q3(North Top), 4=Q4(North Bottom) */
    unsigned short layer; /* 1=layer1, 2=layer2, 3=layer3 */
    unsigned short nslat; /* # of slat (19,20 or 21) */
    };
  • fpsSlatId.idl (252 rows) : Slat Id to Quad & Layer & Slat#
    struct fpsSlatId {
    unsigned short slatid; /* 0-251: slat Id = (quad-1)*nLayer*maxSlat + (layer-1)*maxSlat + (Slat-1)*/
    unsigned short quad; /* 1-4, 0 for none-exsistant slat */
    unsigned short layer; /* 1-3, 0 for none-exsistant slat */
    unsigned short slat; /* 1-21, 0 for none-exsistant slat */
    };
  • fpsPosition.idl (252 rows) : Detector dimensions and positions
    struct fpsPosition {
    unsigned short slatid; /* 0-251: slat Id = (quad-1)*nLayer*maxSlat + (layer-1)*maxSlat + (slat-1)*/
    float xwidth; /* x width (cm) */
    float ywidth; /* y width (cm) */
    float zwidth; /* z width/thickness (cm) */
    float xoffset; /* xoffset from beam line to cetner of detector (cm) */
    float yoffset; /* yoffset from beam line to center of detector (cm) */
    float zoffset; /* z position from IR (cm) */
    };
  • fpsMap.idl : QT map (252 rows) :
    struct fpsMap {
    unsigned short slatid; /* 0-251: slat Id = (quad-1)*nLayer*maxSlat + (layer-1)*maxSlat + (slat-1)*/
    short QTaddr; /* 0-7 : QT Address */
    short QTch; /* 0-31 : QT channel */
    };

Calibration related DB tables for FPS
  • fpsGain.idl : Gain (252 rows) :
    struct fpsGain {
    unsigned short slatid; /* 0-251: slat Id = (quad-1)*nLayer*maxSlat + (layer-1)*maxSlat + (slat-1)*/
    float MIP; /* Single MIP peak ADC [ch] */
    float Sigma; /* MIP peak width [ch]*/
    float Valley; /* Valley location between noise and MIP peak [ch]*/
    };
  • fpsStatus.idl : Status (252 rows) :
    struct fpsStatus {
    unsigned short slatid; /* 0-251: slat Id = (quad-1)*nLayer*maxSlat + (layer-1)*maxSlat + (slat-1)*/
    unsigned short status; /* 0=Good, 1=bad, 9=Unused */
    };
  • fpsPed.idl : Pedestals(252 rows) :
    struct fpsPed {
    unsigned short slatid; /* 0-251: slat Id = (quad-1)*nLayer*maxSlat + (layer-1)*maxSlat + (slat-1) */
    float Mean; /* Mean of Gaussian Fit for ADC [ch] */
    float Sigma; /* Sigma of Guassian Fit for ADC [ch] */
    };