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TPC Sector 24 RDO 4 anomaly
Updated on Mon, 2024-10-21 14:22. Originally created by genevb on 2024-10-21 14:14.
Flemming asked me to look for any observable event-by-event differences, so I looked at 14126 events from run 25292005 (taken this morning), file st_physics_25292005_raw_2000014. I then counted hits, sampling hits whose center position is in one of four patches:
First observation: no significant spans of events without hits in any of the RDO patches. It should be noted that the events in the DAQ files are however not immediately consecutive.
-Gene
- Patches 1 & 2: 4 rows (25-28) by 9 pads in RDO 3 & RDO 4 respectively
- Patches 3 & 4: 4 rows (37-40) by 19 pads in RDO 3 & RDO 4 respectively
First observation: no significant spans of events without hits in any of the RDO patches. It should be noted that the events in the DAQ files are however not immediately consecutive.
Using patches 1 & 2 | Using patches 3 & 4 | |
---|---|---|
Ratio of hits in RDO3/RDO4 | 262287/225816 = 1.16 | 371307/168015 = 2.21 |
Fraction of events with hits in RDO3 but none in RDO4 |
2539/14126 = 0.180 | 3136/14126 = 0.222 |
↳ Fraction of those events followed by another with none in RDO4 |
444/2539 = 0.175 | 690/3136 = 0.220 |
Fraction of events with hits in RDO4 but none in RDO3 |
1637/14126 = 0.116 | 1391/14126 = 0.098 |
↳ Fraction of those events followed by another with none in RDO3 |
171/1637 = 0.104 | 129/1391 = 0.093 |
Fraction of events with hits in both RDOs |
9302/14126 = 0.659 | 8905/14126 = 0.630 |
↳ Ratio of hits in RDO3/RDO4 for events with hits in both RDOs |
1.07 | 1.58 |
Conclusions:
- The probabilities for seeing zero hits in RDO 4 patches is significantly higher than for RDO 3! This appears to be a real difference.
- The probabilities for two events in a row without hits in any of the patches is reasonably consistent with their single event probabilities repeating randomly, i.e. there is no clear sign in this data of RDO 4 being dead for spans of time.
- While the strongest bias appears to be seeing no hits in a patch in RDO 4 vs. RDO 3, there is also a weaker bias towards more hits in RDO 3 when there are hits in both RDOs.
- My over-arching conclusion is that it doesn't appear to be that RDO 4 is dead for certain events, but rather that RDO 4's efficiency for finding hits is simply lower overall, for all events. That would be consistent with the cut-off for zero suppression for RDO 4 being wrong by a small amount for the entire run.
-Gene
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