FPS DB tables
Updated on Fri, 2017-06-23 09:38 by dmitry. Originally created by akio on 2014-10-22 12:20.
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Geometry related DB tables for FPS
Calibration related DB tables for FPS
Geometry related DB tables for FPS
- fpsConstant.idl (1 row) : Basic constants
struct fpsConstant {
unsigned short nQuad; /* 4 */
unsigned short nLayer; /* 3 */
unsigned short maxSlat; /* 21 */
unsigned short maxQTaddr; /* 8 */
unsigned short maxQTch; /* 32 */
}; - fpsChannelGeometry.idl (12 rows) : Number of slats for each Quad & Layer
struct fpsChannelGeometry {
unsigned short quad; /* 1=Q1(South Top), 2=Q2(South Bottom),3=Q3(North Top), 4=Q4(North Bottom) */
unsigned short layer; /* 1=layer1, 2=layer2, 3=layer3 */
unsigned short nslat; /* # of slat (19,20 or 21) */
}; - fpsSlatId.idl (252 rows) : Slat Id to Quad & Layer & Slat#
struct fpsSlatId {
unsigned short slatid; /* 0-251: slat Id = (quad-1)*nLayer*maxSlat + (layer-1)*maxSlat + (Slat-1)*/
unsigned short quad; /* 1-4, 0 for none-exsistant slat */
unsigned short layer; /* 1-3, 0 for none-exsistant slat */
unsigned short slat; /* 1-21, 0 for none-exsistant slat */
}; - fpsPosition.idl (252 rows) : Detector dimensions and positions
struct fpsPosition {
unsigned short slatid; /* 0-251: slat Id = (quad-1)*nLayer*maxSlat + (layer-1)*maxSlat + (slat-1)*/
float xwidth; /* x width (cm) */
float ywidth; /* y width (cm) */
float zwidth; /* z width/thickness (cm) */
float xoffset; /* xoffset from beam line to cetner of detector (cm) */
float yoffset; /* yoffset from beam line to center of detector (cm) */
float zoffset; /* z position from IR (cm) */
}; - fpsMap.idl : QT map (252 rows) :
struct fpsMap {
unsigned short slatid; /* 0-251: slat Id = (quad-1)*nLayer*maxSlat + (layer-1)*maxSlat + (slat-1)*/
short QTaddr; /* 0-7 : QT Address */
short QTch; /* 0-31 : QT channel */
};
Calibration related DB tables for FPS
- fpsGain.idl : Gain (252 rows) :
struct fpsGain {
unsigned short slatid; /* 0-251: slat Id = (quad-1)*nLayer*maxSlat + (layer-1)*maxSlat + (slat-1)*/
float MIP; /* Single MIP peak ADC [ch] */
float Sigma; /* MIP peak width [ch]*/
float Valley; /* Valley location between noise and MIP peak [ch]*/
}; - fpsStatus.idl : Status (252 rows) :
struct fpsStatus {
unsigned short slatid; /* 0-251: slat Id = (quad-1)*nLayer*maxSlat + (layer-1)*maxSlat + (slat-1)*/
unsigned short status; /* 0=Good, 1=bad, 9=Unused */
}; - fpsPed.idl : Pedestals(252 rows) :
struct fpsPed {
unsigned short slatid; /* 0-251: slat Id = (quad-1)*nLayer*maxSlat + (layer-1)*maxSlat + (slat-1) */
float Mean; /* Mean of Gaussian Fit for ADC [ch] */
float Sigma; /* Sigma of Guassian Fit for ADC [ch] */
};
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